Here be C’rucasses
Genetically modified organisms are not a rarity any more, nevertheless C’rucas definitely stands out. Created by gene-hackers of Stigma planet, this hybrid of a rat and reptile was meant to fight...
View ArticleK’Tharsis – a new home for one-armed bandits!
As we already emphasized many times before, for our team one of the main goals is to create an immersive, living world for the Exoplanet’s story to take place in. We are working hard to give this...
View ArticleBounty Hunter Terminal –“Please insert criminal’s head!”
This extremely useful device can be found in almost all settlements and outposts on K’Tharsis. In the era of the original colonization boom a vast network of these terminals has become a simple and...
View ArticleExoplanet:FC Alpha Build #11
In this build we introduce the dynamic sky system developed for our Sahara Engine (night sky is still early in development) which already can emulate the moving sun and multilayered clouds and...
View ArticleThe armored SUV’s of K’Tharsis: when a hoverbike is not enough!
First human colonists on the K’Tharsis, who didn’t care much about “botany”, named these huge animals arphants (initially it was “armophant”, which stands for “armored elephant” and then was naturally...
View ArticleThe New Year checkpoint achieved!
Dear friends! We are glad to welcome you all in Exoplanet’s world in this new 2014 year! Our development team wants to thank those players who was watching and following the creation process of the...
View ArticleExoplanet:FC Alpha Build #12
The first updated alpha build in this year (and 12th since the alpha version release) brings several major improvements to the already existing features an introduces completely new systems of the...
View ArticleBreaking the silence
Silence is golden, the proverb says. Not in our industry. The longer the developer keeps silent the more the fans think the project is dead. Not in our case. We’re all working on the next update, but...
View ArticleDangerous walks at night
In the previous update I mentioned that it’s not only dangerous to leave the settlements at nights, but the walks themselves might be rather challenging. Unlike other games, Exoplanet: FC’s nights are...
View ArticleBrennigan’s Landing
Brennigan’s Landing, also called The Jackpot by the locals is rumored to be the first and the biggest town on the planet K’Tharsis. This hub of human civilization was named after Marcus Lee Fang...
View ArticleMore interactivity!
We brought to realization the new elements of the game, responsible for enhancing the interactivity of the game world. The both two elements are vital, as they directly influence the engagement of a...
View ArticleThe vital part of a good RPG
Having read the headline, many of you thought about the role-playing part of the game: somebody thought about crafting, others pondered over the opportunity to make love to a she-companion. Today, I...
View ArticleNomads – another reason to fear for your life
People of Brennigan’s Landing who value their lives leave the city walls only when it is absolutely necessary and, of course, always armed . The reason for this precaution is not only wild animals,...
View ArticleSteel giants — Terraform’s heritage
Wandering K’Tharsis a traveller could find a number of a traces of that incredible scope which had the process of initial colonization of the planet. Huge constructions and ingenious mechanisms...
View ArticleHow not to get lost in inventory, poll results and mini-games in Exoplanet:...
We have a pretty strange tradition: one poll in a year. Thus, we asked you about user interface in Exoplanet: First Contact in 2012, then in 2013 — about inventory. But it is already middle of 2014,...
View Article«Living hills» of K’Tharsis
Among the many attractions on K’Tharsis that shows anyone for reasonable cost there is something that locals call «living hills». In fact, these structures are nothing but nests of Silpha Alatum...
View ArticleExoplanet: First Contact. Alpha build #13
While we workin’ hard on Exoplanet: First Contact we decided to introduce you some changes. New alpha is not just ’bout approvin’ some elements of the game but new features. Your opinion, ideas and...
View ArticleExoplanet: First Contact. Alpha build #14
Hey guys! Here is the new alpha build! We have many new features. And we hope you’ll love them. Have fun. Full changelog: Jack can create a bonfire and rest near him; Jack can cook at a bonfire; system...
View ArticleWe are on KICKSTARTER [12th of August]
Hello there! We didn’t post anything here for a long time. But we were working hard and now we are ready to show you the progress we have — and that’s a lot of updates after 12th of August! Here is a...
View ArticleSAHARA ENGINE
Hi everyone, my name is Alexander, I’m a team lead and lead programmer of Exoplanet: First Contact, and the creator of Sahara Engine. From now on, members of our team are going to share more info about...
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