Quantcast
Channel: Alersteam English
Viewing all articles
Browse latest Browse all 62

Breaking the silence

$
0
0

silence1

Silence is golden, the proverb says. Not in our industry. The longer the developer keeps silent the more the fans think the project is dead. Not in our case. We’re all working on the next update, but it isn’t ready yet. But we do have some news.

Everyone probably heard about what’s happening in Ukraine. And it happens to be that part of Alersteam is located there, while the other part is in Russia. We’re all worried about what’s happening and affects our work. Unfortunately new developments ain’t better than the ones that came before, but we’re hopeful the situation will resolve itself soon. But whatever happens we are committed to our dream, our pre-orderers, and our community, and the game is being worked on.

sweditor-2014-05-06-14-17-36-331

Let’s talk about our new Main Hero. At the moment of writing, he’s almost fully integrated into the game. The issue is that there are a lot of animations, and not all of them are ready. This is actually the main obstacle, we can’t release an update until our MC has the required basic set of animations so the player can get the full emotional feedback from controlling the character.

sweditor-2014-05-06-14-17-48-701

Besides updating the look and animations of Main Hero we also implemented one of the requested features. Jack’s head and arms now position themselves according to where the player is aiming. So when you aim up or down, MH actually looks and aims up or down. This small detail unexpectedly managed to noticeably increase the interactive feel of the game. We also added aim zooming, which was planned some time ago but wasn’t a priority.

sweditor-2014-05-06-14-18-06-281

In future posts I’ll highlight more improvements in other aspects of the game.
We’ll be glad to receive your feedback and answer any questions!


Viewing all articles
Browse latest Browse all 62

Latest Images

Trending Articles



Latest Images