While we workin’ hard on Exoplanet: First Contact we decided to introduce you some changes. New alpha is not just ’bout approvin’ some elements of the game but new features. Your opinion, ideas and questions are always welcome. Have a nice trip!
Full changelog:
- brand new Jack’s model and animation
- added aiming mode and flashes when shooting
- Jack responsive to movent of the sight
- improved building models
- added possibility to loot hornhogs and to pick up killed beetles
- added interactive doors
- added flashlight’s animation: charge the solar panels durin’ the day, illuminate certain area durin’ the night
- added new sounds for hornhogs, beetles, Jack’s movement, terminal and weapons.
- added updated UI
- added camera zoom when interactin’ with terminal
- added new models of antigravium crystals and secret spots where you can find it
- added possibility to put up to three livin’ beetles into inventory
- added the new quest with a beetle
- fixed known problem with fog and grass
- added illuminated effect to the grass
- fixed bag when a turret didn’t attack targets
- added turret’s scan and aim lasers
- updated photos in terminal (people who preordered Exoplanet)
- now you recieve damage when touchin’ electrofence
- implemented asynchronous loading of mipmaps textures
- added window that shows a status of interaction with object
- items can be united in stack
- added savin’ of customization of the turret
- some objects got a real names instead of system names
- antigravium quantity displays in the inventory
- fixed typos in dialog with Lemphater and other bags
To get full access to Exoplanet: First Contact preorder the game on our site. You can also get extra bonuses like your photo in the Bounty Hunter Terminal. Just pick needed option.
People who already preordered the game can download new alpha HERE (this link available only for them).